Trinity Update

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It’s been a while since I updated, hasn’t it? Those who follow me on Facebook or Google+ may already know the reason for it: I have a new job! I now teach a course called Game Analysis at the University of the Arts Utrecht. The course is about learning to recognise game design techniques, analyse them, and eventually use them in other disciplines (such as interactive theatre and installations). It all happened very quickly, and I had to scramble to design an entire course from scratch (which I managed with great success). During this time, I didn’t have much time to work on Project Ghost. I’m currently enjoying the last week of my two weeks off, and I’m doing a bit of work here and there. Project Ghost is in pre-preduction, so I’m working on characters, the story line, etc. In January, I will probably have less time again, as I have to design another new course, so project updates might come slowly. I’ll try to do some posts about what my inspirations for the project are, how I work — that sort of thing.

angel-of-verdun

Last night, I watched Edge of Tomorrow (or the better title: Live. Die. Repeat.) and it reminded me of one of the sub-goals I have for Project Ghost. Namely, not letting my bad-ass female character succumb to Trinity Syndrome. Check out this excellent article from The Dissolve, in which Tasha Robinson reveals the tendency of (movie) writers to come up with a super cool female character, only to have her defer to the (often male) main hero half-way through the story. Edge of Tomorrow was cited as an exception to the rule, and I have to agree. The “Angel of Verdun” is seriously awesome.

While I don’t want to hint too much at the plot of Project Ghost — it’s still very much open to change — I can say I’ve locked down a few themes, including “Living up to Expectations and Legacies.” Specifically, living up to the legacy of, say, a parent. Enter the main character besides the player: the Chief of Security. She doesn’t have a final name yet. My goal for this character specifically is to create a believable, bad-ass woman that a) is multi-dimensional, has real struggles, and isn’t just a tough chick (i.e. more Ripley and less Vasquez) and b) doesn’t succumb to Trinity Syndrome. Dragonfall itself has some good female characters with Glory and Eiger, and hopefully I can add to that.

That’s it for now, I guess. I’ve got a lot of stuff going on Google Drive and Articy:Draft and I’m still quite excited about the project. I just have to avoid the pitfall of making it too big, as my mind tends to very quickly turn small tales into sprawling epics. Time will tell what’s going to happen in my life and how much time I have to dedicate to the project — small steps! Keep you posted!

– Veliremus

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